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Tower To The Sun Ludum Dare 27
There Is No They Ludum Dare 26

My Blog:



Steam curator:
You can follow me and like all the same games I like, lol:

Eye For Games:
Eye For Games did an interview with me while I was working on Plethora 2012 Disclosure.  You can read it here:

George Dziov:
The guy who did the music I used in Plethora 2012 Disclosure, a fellow indie developer, maker of "Ghost in the City" in Platfinity™, real life rock star, and all around awesome guy:

Mateus Willmann da Silva:
Mateus made some of the tiles used in Platfinity,  he's the man behind
Retraissance and the author of  Drift (Over) Drive, on Steam soon!:

Dark Scavenger:

Psydra Games' adventure RPG:

My past games:

Plethora 2012 Disclosure (Demo) (2012)
This game was never completed.  I put out the demo which is has 4 levels of the full game featuring 3 of the games bosses.  I tried out some different things in this game, which didn't seem to resonate that well with people.  I think people want a pretty high level of graphics for this type of game, and not as much innovation in the gameplay.  There's also the challenge of making a good demo that shows enough of the game to be fun, but still starts out easy for beginners.  Some of the ideas and things I learned from this will go into my future work.  And it seems the going price for side-scrolling shmups is about $2.99...or $0.74 at Steam sale 75% price, so I'm not sure it was the best thing to make, heheh  Anyway, download it here if you want:
Some day Plethora may yet rise from its ashes ;)

Amazing Adventures of Super Dolphin (2010)
I did this for the Gamma IV competition.  I found out about the contest late and only had two weeks to do it.  I think it came out pretty good for something done that's five minutes of pure action and variety.  The contest rules stated there would be no sound at the event so of course I didn't put any sound in at all and then everyone who played it commented that it had no sound.  ಠ_ಠ 
Um, yeah, that was kind of on purpose.  Anyway, I didn't win the contest.  The people that ran it couldn't even be bothered to post all the games, which is, you know, the whole point of entering a game, so people can see it and enjoy it even if you don't win the contest!  The post contest version has Mouse, Joystick (XBox 360) or Keyboard controls.  Do let me know if you would like to see a longer, expanded version of this?  Download it here:

Reactor (2004)
An action puzzle game.  It plays like that Tetrad game from Russia everybody loves so much, only in four directions.  You have to make squares of cells around the center to cool the reactor.  My favorite part of it was the 'Fusion' mode, where you had to remove cooling cells to get the atom to the middle, I thought that was the most fun part of the game.  I sold three copies of it right away and then no more(?!)  It came out in the Independent Games compilation I made it into a box!:
You can download the full version here if you want:
Fullscreen caused a lot of flicker the last time I ran this.  You may want to leave it in a window :)

Jacked (Level Designer) (2003)
My last job at The 3DO Company before they went bankrupt was working as a Level Designer.  'Jacked' was a motorcycle racing combat game with stunts and bike stealing for PS2, Xbox, and GameCube.  I was the designer on the East Side / Prison / Parking Garage loops of the game.  The rights to Jacked were sold after the bankruptcy, and the computer version of the game I later bought from Europe was very different than what we had been working on!   

Shifters (Lead Tester) (2002)
I was a tester at The 3DO Company before I became a Level Designer.  I tested a ton of games, the last of which I was lead on was Shifters, a Might & Magic game. 

Crash:Barrier (1999)
Crash:Barrier was the first game I did for modern PCs.  It's a light-cycles style game with weapons and power-ups.  I've got it to play on some modern PCs, but not with the original sound.  Play at your own risk ;)  It was programmed in Borland C/C++ from the DOS command line and came out around the time rebooting into DOS was going out of style.  I didn't sell any copies of it.  You get it free now, lol:

Oh, and I should probably put my name on here somewhere, heh:
My name is Ian Martin. I live in Bowden, WV, USA, with my wife and children.

You can contact me at:

Retrolutionary dot com - Computer Games by Ian Martin